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Language: en
Pages: 492
Pages: 492
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using
Language: en
Pages: 475
Pages: 475
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using
Language: en
Pages: 649
Pages: 649
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java
Language: en
Pages: 284
Pages: 284
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design
Language: en
Pages: 580
Pages: 580
Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, w
Language: en
Pages: 696
Pages: 696
Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Androi
Language: en
Pages: 171
Pages: 171
Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packag
Language: en
Pages: 151
Pages: 151
This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optim
Language: en
Pages: 152
Pages: 152
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIM
Language: en
Pages: 685
Pages: 685
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamen