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Language: en
Pages: 255
Pages: 255
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game hist
Language: en
Pages: 271
Pages: 271
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game hist
Language: en
Pages: 302
Pages: 302
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical v
Language: en
Pages: 272
Pages: 272
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses
Language: en
Pages: 44
Pages: 44
Language: en
Pages: 192
Pages: 192
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economi
Language: en
Pages: 400
Pages: 400
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the P
Language: en
Pages: 480
Pages: 480
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as we
Language: en
Pages: 400
Pages: 400
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Asid
Language: en
Pages: 312
Pages: 312
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volum